AI Insights · Timothy · April 2024
Top 5 Tycoon Games Performance in Italy Q1 2024
In Q1 2024, the top 5 tycoon games in Italy showcased varied trends in weekly downloads, revenue, and active users. Discover the key metrics for each game.
In Q1 2024, the top 5 tycoon games in Italy demonstrated diverse performance metrics across weekly downloads, revenue, and active users. Here's an overview of how each game fared according to Sensor Tower data.
Township from Playrix saw fluctuating weekly revenue, peaking at around $74.6K in mid-January and ending the quarter at approximately $62.5K. Weekly downloads showed an upward trend towards the end of the quarter, reaching nearly 20.2K in early March. The game's weekly active users increased steadily, starting from 350K in early January and finishing strong at approximately 366K by the end of March.
Hay Day by Supercell experienced a peak in weekly revenue at around $64.1K in the first week of January, with a general decline to $36.3K by late March. Weekly downloads were relatively stable, with a slight increase in mid-February reaching 15.4K. The game's active user base saw significant growth, starting from 270K in early January and climbing to about 390K by the end of the quarter.
My Cruise from EYEWIND LIMITED had a modest start with weekly revenue, growing from $310 at the beginning of January to $748 by the end of March. Downloads surged in late February, hitting a high of 12.3K in mid-March. Active users also increased significantly, starting from 8K in early January and reaching approximately 28.4K by the end of the quarter.
Build Master: Bridge Race by FUNLINKING PTE.LTD. showed a decrease in weekly revenue from $9.7K in early January to $7.9K by the end of March. Downloads peaked in early January at 15.7K, followed by a downward trend to 2.9K by the end of the quarter. Active users also saw a decline, starting at 26.2K in early January and dropping to 12.1K by late March.
Klondike Adventures: Farm Game from VIZOR APPS LTD experienced steady weekly revenue, peaking at $25K in early January and maintaining around $21.4K by the end of March. Weekly downloads were highest at the beginning of the quarter with 10.3K, tapering off to around 4.3K in late March. The game's active users fluctuated, starting at 41.2K in early January and ending at approximately 30.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.